During the first two semesters, students complete 46.5 core compulsory credits, which can be grouped into:
- Technological (27 ECTS): These subjects focus on programming, image rendering, real-world environment analysis, user interaction, mobile Extended Reality (XR), and collaborative virtual environments.
- Production (19.5 ECTS): These subjects address content production and workflows within multidisciplinary teams, as well as reviewing available market equipment.
To develop the two distinct professional profiles supported by this master’s program, two specializations have been defined. Choosing one of them is mandatory. Each specialization includes 6 compulsory subjects, totaling 13.5 ECTS in the second semester and 9 ECTS in the third semester. The two specializations are:
- Advanced XR Technician: This specialization delves into algorithms, programming, and the optimization of system performance for implementing virtual environments.
- XR Experience Designer: This specialization focuses on integrating virtual spaces into existing production processes, enhancing user satisfaction, and developing innovative solutions across a wide range of areas (design, production, maintenance, training…) and sectors (Industry 4.0, healthcare, education…).
The third semester, in addition to further developing the chosen specialization, covers two key components:
- Professional Development (12 ECTS): This includes a subject focused on entrepreneurship, innovation, and business project management. It also promotes career integration through mandatory internships in a company within the sector.
- Master’s Thesis (9 ECTS): Students are encouraged to carry out thesis projects that are useful to companies and foster collaboration between students from both specializations.