To earn the masterXR degree, students must complete a total of 90 ECTS credits, divided as follows:
- 52.5 compulsory credits
- 22.5 elective credits (corresponding to a chosen specialization)
- 6 internship credits
- 9 Master’s Thesis credits
Two specializations have been defined. Choosing one is mandatory, and each specialization includes 6 specific subjects. The internships in companies are also compulsory and serve as a training complement tailored to the selected specialization.
YEAR 1: SEMESTER 1 | ||
Course | ECTS Credits | Module |
Fundamentals of Programming and Electronics | 3 | Introduction |
Content Production | 3 | Introduction |
XR Programming | 6 | Technology |
3D Modeling and Image Rendering | 4.5 | Technology |
User Interaction | 3 | Technology |
XR Project Production | 4.5 | Production |
XR Systems | 6 | Production |
YEAR 1: SEMESTER 2 | ||
Course | ECTS Credits | Module |
Group Project | 6 | Production |
Remote and Mobile XR | 4.5 | Technology |
Environment Interpretation | 3 | Technology |
Environment Sensorization | 3 | Technology |
SPECIALIZATION: Advanced Technician in Extended Reality | ||
Advanced XR Programming | 4.5 | Advanced Technician |
Advanced Image and Sound Rendering | 4.5 | Advanced Technician |
Artificial Intelligence and Machine Learning | 4.5 | Advanced Technician |
SPECIALIZATION: Experience Designer in Extended Reality | ||
User Experience (UX) and Gamification | 4.5 | Experience Designer |
Industrial Applications | 4.5 | Experience Designer |
System Integration | 4.5 | Experience Designer |
YEAR 2: SEMESTER 3 | ||
Course | ECTS Credits | Module |
Management, Entrepreneurship and Innovation | 6 | Professional Development |
External Internships | 6 | Professional Development |
Master’s Thesis | 9 | Final Project |
SPECIALIZATION: Advanced Technician in Extended Reality | ||
Computer Vision | 3 | Advanced Technician |
3D Real Environment Digitalization | 3 | Advanced Technician |
Physical Simulation | 3 | Advanced Technician |
SPECIALIZATION: Experience Designer in Extended Reality | ||
Multimodal User Interaction | 3 | Experience Designer |
Projection-Based Extended Reality | 3 | Experience Designer |
Adaptation to Other Graphics Engines | 3 | Experience Designer |